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EverLore, A BoundLess Game

EverLore is a classless and level-less tabletop roleplaying game created by David Thompson. It is part of the BoundLess Gaming system, and has 42 playable races (and subgroups). It offers tons of diversity and customization as the inspirations for its kingdoms were drawn from Scandinavian, Egyptian, African, Polynesian, Indigenous American, First Nation cultures, and more. Players must survive the hardship of life on Mythandria where danger lurks around every corner and one mistake could be your last.

Mythandria, Jewel of the Shadow Sea

Mythandria is the primary world of EverLore. It rests at the very heart of the realm and is where your character may rise to great heights of notoriety, plummet to depths of depravity, or simply be cast adrift amid the currents of the realm’s machinations.
 

Mythandria’s history is soaked in bloodshed and turmoil, often at the hands of the dreaded Legion. It is a tale repeated throughout the slow march of millennia as empires fall to ruin in the wake of that chaotic storm. Yet when the tempest ends, as all things surely do, and the Bringers of Dust return to Morratear, those who remain gird themselves with strength to face the road ahead. For the living, those few who have survived, must eke out life anew amid the ashes of what once was.

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A Word On Customization

Most of EverLore’s races (dwarves, elves, dragon spawn, dreks, vlel, etc.) have a wide range of skin tones, so you can craft a hero that looks like you regardless of where you find yourself on the map.


At character creation, you have the option of picking Quirks for your character. Quirks are unique qualities that add flavor to your character. Quirks, such as Attractive and Pitiable impact how others perceive your character. Other Quirks, like Arcane Resistance and Faster boost your character’s natural abilities. 


Additionally, the culture you pick can further delineate your character from others. Selecting a culture not only provides a since of understanding for their background, it also provides stat adjustments at character creation. Each culture has several options to choose from, so even if your party has several members from the same culture, they may not have selected the same stat boosts.

The Core & The Lore

As its name suggests, the story (lore) of EverLore is central to its foundation. The knowledge of this realm is broken down into three Core books, and two Lore books. This section provides a brief understanding of the wisdom you may glean from each of these tomes. 


Our Core books are:

  1. Traveler's Compendium is for players and Lore Masters (LMs) as it sheds lignt on what is needed to play; character creation, races, cultures, combat, spells, and more.

  2. Chronicler's Delight is an essential read for LMs as it covers themes such as the pantheon, planes, scarification magic, and more.

  3. Monsters Menagerie contains over 200 creature entries. LMs will learn about common animals, extraordinary beasts, Mythandrian dragons, and several unique beings of power. 


Our Lore books are:

  1. Inception, Origins of Mythandria is useful for players and LMS as it delivers a brief explanation of how the gods came to rule over the realm, and the events  that led to the first War of the Legion.

  2. Thy Kingdoms Come enhances the LMs understanding of the various cultures and factions that players may interact with during their journeys.

Click Here to download the FREE pdf, Playing EverLore.

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